
Angryverse Brawl - ROVIO
CONSOLE / PC
Contributions:
Combat Moves & Mechanic Game Designer::
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Character archetype design
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Create the battle mechanic system logic.
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Design combat moves for each of the characters.
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Design individual power moves for each of the characters.
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Attribute frame data for each attack and defence for each character.
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Design all the battle logic and balance between each different character and level items and gadgets.
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Crafting each of the characters moves hitbox and hurt box.
Senior UX Designer::
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Analyze and test the game control mapping to maximize the player experience for the best gameplay.
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Research and create different controller and visual options for players with various disabilities.
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Create the UX flow of the storyline.
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Battle chart design to help balance the gameplay and character if one is to overpower compared to others.
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Verifying the battle flow between each power move to prevent or minimize the risk of exploitation.