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Angryverse Brawl - ROVIO

CONSOLE / PC

Contributions:

 

Combat Moves & Mechanic Game Designer::

  • Character archetype design

  • Create the battle mechanic system logic.

  • Design combat moves for each of the characters.

  • Design individual power moves for each of the characters.

  • Attribute frame data for each attack and defence for each character.

  • Design all the battle logic and balance between each different character and level items and gadgets.

  • Crafting each of the characters moves hitbox and hurt box.

Senior UX Designer:

  • Analyze and test the game control mapping to maximize the player experience for the best gameplay.

  • Research and create different controller and visual options for players with various disabilities.

  • Create the UX flow of the storyline.

  • Battle chart design to help balance the gameplay and character if one is to overpower compared to others.

  • Verifying the battle flow between each power move to prevent or minimize the risk of exploitation.

© 2015 Huynh Khanh-Long

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