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R.B.I 2014

Ps3, Xbox360, Android, IOS

Contributions:

This was the ever first project that was using Unity when it was made available.

I was the UI technician and I was teaching the team how Unity works. 

Unity was not UI-friendly yet, so there were a lot of things that needed to be different in the UI workflow.

UI

  • Designing the game UI and menu art style

  • Creating the game assets art in an optimal way

  • Integrating

  • Animating all the game pop-ups, menus, and icons.

© 2015 Huynh Khanh-Long

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